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We're Getting Mutants in the MCU - The Loop
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Structural Damage Capacity or SDC measures two things:
- damage required to destroy an object, for non-living things
- how much damage something can take before Hit Point damage is taken, for living things
- this can be boosted by Physical Skills and some SDC bonuses or spells or other perks
Amounts
RMB pg 9 assigned it by category:
- 3d6 for psi
- 4d6 for mages / scholars / adventurers
- 1d4x10 for men at arms.
RUE287 assigned a 2D6+12 baseline where non-specified but would list distinct amounts for each class instead of by category.
Other games
Nightbane 36 is similar to Rifts:
- 1d4x10 for military/police/detective/athletic background
- 3d6 all others
PF2 pg 18 was much less generous
- 3d6 for men at arms
- 1d6 for all others (including mages/scholars)
as was BTS1 p 74
- pg 10 gives only 3d6 for m/p/d/a and 2d for all others
- pg 74 gives a +2d4 bonus on top of this for the Ordinary People OCC
HU1 assigned static (non-dice) SDC amounts based on power category:
- 20 for aliens / enchanted weapon / mystic-bestowed / robot-exoskeleton pilots
- 30 for bionics / experiments / mystic study (both wizard and illusionist) / mutants / psi
- 35 for hardware / enchanted object
- 40 for Stage Magician or Super Sleuth
- 50 for hunter/vigilante
- 30+1d6x10 (40-70) for Secret Operative
- 50+2D4x10 (70-130) for Ancient Master (pg 155)
- 30+3D4x10 (60-150) for Physical Training
- 5-80 for Mutant Animal (based on Size Level)
- 150/300 for normal/giant robots (pg 150) 400/500 for vehicles
- unlike physical skills, budgets can buy more SDC up to various maximums, highest being 2000 for giant humanoid
Recovery
Rifts recovers it at a daily rate like in Nightbane/PF
- unlike TMNT and N&SS which recovered SDC at hourly rates