Nickname: Ferret
Exp. Level: One
Experience Table: Maze Rat
R.C.C.: Human
O.C.C.: Maze Rat
Alignment: Anarchist
Invoke Trust/Intimidate: 50%
Charm/Impress: Not applicable.
Health Points: 19 (+1D6/lvl)
S.D.C.: 44 (+1D6/lvl)
M.D.C.: Not applicable.
P.P.E.: 31 (permanent)
I.S.P.: Not applicable.
Chi: Not applicable.
Horror/Awe Factor: Not applicable.
Stats
IQ: 12
ME: 15
MA: 18
PS: 15 (Lift/Carry: 300/150 lbs.)
PP: 16
PE: 19
PB: 13
SPD: 35 (Run: 23 mph.)
Combat/Bonuses
Hand to Hand: Expert
Attacks: 4
+Damage: None (+2 to all kicking damage, already included in Attacks.)
+Strike: 1
+Dodge: 1
+Parry: 1
+Roll: 4
+Restrain Punch: 3
+Disarm: 1
+Entangle: None
+Initiative: None
+Perception: 3
+Spell Strength: None
Attacks
Fist Punch 1D4
Power Punch 1D4x2 (counts as 2 attacks)
Backhand 1D4
Elbow 1D6
Kick 1D8+2
Power Kick 1D8x2+2 (counts as 2 attacks)
Knee 1D6
Body Flip/Throw 1D6, the victim loses initiative and 1 melee attack.
+Save Vs.
+Coma/Death: 8%
+Disease: None
+Insanity: None
+Poison/Toxins: 2
+Magic: 2
+Ritual Magic: None
+Psionics: None
+Harmful Drugs: None
+Possession: None
+Pain: None
+Horror Factor: None (Character is unafraid of any hieghts.)
+Fatigue: None
+Illusion: None
+Curses: None
+Mind Control: None
O.C.C. Skills:
Language: Native: American 98% (maximum)
Literacy: Native: American 55% +5%/lvl
Computer Operation 55% +5%/lvl
Radio: Basic 55% +5%/lvl
Surveillance Systems 45% +5%/lvl
Tailing 50% +5%/lvl
Streetwise 30% +4%/lvl (+10% more to 6 communities the character knows well.)
Streetwise: Drugs 30% +4%/lvl
Bicycling 60% +4%/lvl (Includes maintenance and repairs.)
Pilot: Motorcycles and Snowmobiles 70% +4%/lvl
Mathematics: Basic 55% +5%/lvl
Aerobic Athletics
Running
Climbing 55%/45% +5%/lvl
Electronics: Basic 30% +5%/lvl
O.C.C. Related Skills: (+1 skill at levels 3, 6, 9, and 12.)
Prowl 40% +5%/lvl
Acrobatics (Character is unafraid of any hieghts.)
▪ Sense of Balance 60% +5%/lvl
▪ Walk Tightrope or Highwire 60% +3%/lvl
▪ Climb Rope 80% +2%/lvl
▪ Back Flip 60% +5%/lvl
Escape Artist 35% +5%/lvl
I.D. Undercover Agent 40% +4%/lvl
Pick Locks 40% +5%/lvl
Pick Pockets 25% +5%/lvl
Safe-Cracking 20% +4%/lvl
Secondary Skills: (+1 skill at levels 4, 8, and 12.)
Sign Language 25% +5%/lvl
Appraise Goods 30% +5%/lvl
Photography 35% +5%/lvl
Research 40% +5%/lvl
Fasting 40% +3%/lvl
Weapon Proficiencies any
Knife (+1 strike 2, 4, 7, 10, 13. +1 parry 1, 3, 6, 9, 12. +1 strike when thrown 1, 3, 6, 8, 10, 13.)
Grappling Hook (+1 strike/entangle when thrown at levels 3, 6, 9, 12. Cannot be used to parry.)
Blunt (+1 strike/parry 1, 3, 6, 9, 12. +1 strike when thrown 5, 10, 15, not designed for throwing.)
Equipment
Weapons
Blackjack: 1D6+1.
Vibro-Knife: 1D6 M.D.
Throwing Knife: 1D4, 60 foot range, ×12.
Survival Knife: 1D6.
Swiss Army Pocket Knife: 1D4, also has filer, screwdriver (multiple heads), can opener, and pick attachments.
Grappling Hook: +5% to Climbing skill when used. 1D4 S.D. if used in hand to hand combat, 1D6 S.D. if swung and impaled into a target. Cannot be used to parry.
C-20 LASER Pistol:
Mega Damage: 2D6 M.D.
Range: 800 feet.
Payload: 21 shots (×2 extra e-clips.)
Armour
Plastic Man: Full environmental armour, made of lightweight polycarbonate materials.
M.D.C. By Location: Main Body: 35. Helmet: 30. Arms (2): 15 each. Legs (2): 22 each.
Mobility: -10% movement penalty, fair mobility.
Vehicles/Riding Animals
M.D.C. Bicycle: Mountain: Manufactured using light weight polycarbonate M.D.C. materials, this hardy bicycle can traverse uneven/hard terrain and can usually stand up to the wear and tear of supernaturally fast/strong characters. It also includes (removable) reflectors, a light at the front, a 2×1ft flat cargo area in the back, and a bell mechanism – no weapons can be installed, as it would overbalance the bicycle (but weapons can be fired/swung with applicable penalties). Built for durability and harsh terrains, this mountain bike is lighter and not as fast as a racing bike but requires less regular maintenance; tune up every 1D4 weeks to keep in top condition, if the bike goes too long without repairs/maintenance, maximum speed is halfed until it is fixed.
Crew/Passengers: 1 rider, 1 passenger can fit on the cargo area and 1 can fit on the handlebars (not recommended.)
Maximum Speed: ×3 running speed.
Maintain Maximum Speed: P.E.×5 in minutes.
M.D.C. By Location: Frame: 10. Tires (2): 4 each.
City Rat | |
---|---|
Vital statistics | |
Race | Any |
Gender | Any |
Government | Any |
Leader | N/A |
Information | Rifts® Ultimate Edition™ |
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Description
City Rats pride themselves on their knowledge of the streets and the movers and shakers who work them and the predators that prowl them. That means City Rats know where to find contraband, cybernetics, drugs, pawnshops, fences. Body-Chop-Shops, Black Market hangouts and hoods, the best food, the cheapest women, all night hot spots, and other places, resources and commodities on the streets. If you know where to look, you can find most anything you could need or want, and City Rats know all the ins and outs of their city.
- Exerted from Rifts® Ultimate Edition™, copyright 2005 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.
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History
To be added
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Organization
To be added
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